Food Apocalypse
In this 2.5D rogue-lite adventure, players assume the role of a chef navigating a post-apocalyptic world overrun by mutated foods. Armed with cooking utensils, players must battle through successive levels of adversaries.
This game was collaboratively designed and developed by me alongside eight classmates over a six-week period, utilizing Unity for its construction.
As one of the five programmers on the team, my primary responsibilities included designing and developing the enemy AI framework. I successfully created three distinct enemy types, each with customizable features to vary the game's difficulty. Furthermore, I played a pivotal role in conceptualizing and implementing the weapon and gacha (shop) systems, ensuring these elements were scalable and effectively integrated, thereby supporting my fellow programmers.